Styx: Shards of Darkness

Following its positive reception from press and players, the centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Master of Shadows was a valiant exploration into the world of the green goblin thief, but Shards of Darkness will delve deeper into a complex narrative and fully realized world.

Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate K÷rangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere fa├žade...

Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows.

Styx: Shards of Darkness comes to PS4, Xbox One, and PC next year.